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Software Engineer · Game Designer

Michael
Wahba

Engineer, designer, writer. I make games and the systems and tools that run them, at EA Maxis, in independent studios, and across academic projects recognized at Augmented World Expo, SIGGRAPH and the Game Devs of Color Expo.

Now Software Engineer at EA Maxis · The Sims tools 2024 →
Education MFA, Interactive Media · USC 2024
Awards AWE Best in Show, The Immersive Archive 2024
Gerald Lawson Scholar, USC & Sony Interactive Entertainment 2024
D.I.C.E. Scholar, Academy of Interactive Arts and Sciences 2023
Shipped Egregore 2024
Atrio: The Dark Wild 2023
Michael Wahba

Featured work

Four projects, four disciplines.

2023 The Virtual GardenGaussian splatting experiment in the browser. Three.js · Experimental 2022 Radio ExurbiaTune in, swap worlds. Unreal · Narrative · More on itch.ioExperimental games and prototypes. Itch.io · More on GitHubPrototypes, simulations, and side projects. Open source

Michael Wahba

Engineer · Designer · Educator

I build games across disciplines engineering, design, narrative and see them across the finish line.

By day I'm a software engineer at EA Maxis, working on the toolchain behind The Sims creating tools for developers and Simmers alike.

Before EA, I was Creative Director on Egregore, my MFA thesis at USC's Advanced Games Program, one of 10 projects selected from 50+ pitches by a panel of industry veterans where I led 20+ students to develop a paranoia-fueled adventure in modern-day Cairo, now on Steam. I was the Technical Lead on The Immersive Archive, an XR preservation project that won Best in Show at AWE (Augmented World Expo) 2024 and Lead Writer on Atrio: The Dark Wild, a survival-meets-automation sim praised for its funny yet sincere story.

Background: BSc in Computer Science with a concentration in Game Development and an Embedded Certificate in Creative Writing (Calgary), MFA in Interactive Media (USC), and a stint in synthetic biology that left me biased toward systems thinking. I also teach Unreal Engine and game design at Circuit Stream.


Press & Media

Circuit Stream · Aug 2025

From Biology to Game Design Excellence

An instructor spotlight on the path from synthetic biology to shipping games.

iGEM Blog · Nov 2023

From SynBio to Game Design

How competing in iGEM shaped my path to an MFA in Interactive Media.

The Logic · Jul 2021

Top Prospects: Class of 2021

Among Canada's most promising emerging tech and creative talent.

CBC News · Nov 2020

Recruited as a Game Writer in School

Picked up by a professional studio while still completing a degree.